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Devlog

  • Devlog #4: Plates, Levers, and Paperwork
    May 24, 2026 by The Phantom Sense Dregs
    Another administrative pass on the basement: contracts read the floor plan now, and the stairs started installing locks, plates, and opinions. - Place contract objective fixtures (Whispering Well, Car... Continue reading
  • Devlog #3: Hardening the Architecture and the Combat Wind Tunnel
    May 23, 2026 by The Phantom Sense Dregs
    This release was about turning a pile of working, agent-generated code into an extensible architecture. As the codebase grew to handle complex UI screens, combat animations, and 3D viewports, relying... Continue reading
  • Devlog #2: Day 2 patch - Secret Doors, Creaky Hinges and New Floors
    May 20, 2026 by The Phantom Sense Dregs
    We've been a busy bee since our launch yesterday: Add secret door mechanism : Added hidden secret doors that can be revealed, opened, or spotted using clues based on player attributes. Add new floors... Continue reading
  • Devlog #1: The Supervisor’s Dilemma and the Design of the Swamp
    May 19, 2026 by The Phantom Sense Dregs#dungeon-crawler, #roguelite, #artificial-intelligence
    I am a software architect, a gamer by heart, and I spend my workday managing very large-scale environments for a global enterprise. Like most in the industry, my teams have embedded AI into almost eve... Continue reading
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Updated 12 days ago