<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>The Phantom Sense Dregs Devlog - itch.io</title><link>https://phantomdreg.itch.io/phantom-sense-dregs</link><description>A first-person dungeon crawler built from premium AI slop. Be a gig contractor in a bureaucratic dark-fantasy swamp.</description><item><guid>https://phantomdreg.itch.io/phantom-sense-dregs/devlog/1532959/devlog-4-plates-levers-and-paperwork</guid><title>Devlog #4: Plates, Levers, and Paperwork</title><link>https://phantomdreg.itch.io/phantom-sense-dregs/devlog/1532959/devlog-4-plates-levers-and-paperwork</link><pubDate>Sun, 24 May 2026 21:19:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Another administrative pass on the basement: contracts read the floor plan now, and the stairs started installing locks, plates, and opinions. - Place contract objective fixtures (Whispering Well, Car...</p>]]></description></item><item><guid>https://phantomdreg.itch.io/phantom-sense-dregs/devlog/1530927/devlog-3-hardening-the-architecture-and-the-combat-wind-tunnel</guid><title>Devlog #3: Hardening the Architecture and the Combat Wind Tunnel</title><link>https://phantomdreg.itch.io/phantom-sense-dregs/devlog/1530927/devlog-3-hardening-the-architecture-and-the-combat-wind-tunnel</link><pubDate>Sat, 23 May 2026 18:38:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This release was about turning a pile of working, agent-generated code into an extensible architecture. As the codebase grew to handle complex UI screens, combat animations, and 3D viewports, relying...</p>]]></description></item><item><guid>https://phantomdreg.itch.io/phantom-sense-dregs/devlog/1528923/devlog-2-day-2-patch-secret-doors-creaky-hinges-and-new-floors</guid><title>Devlog #2: Day 2 patch - Secret Doors, Creaky Hinges and New Floors</title><link>https://phantomdreg.itch.io/phantom-sense-dregs/devlog/1528923/devlog-2-day-2-patch-secret-doors-creaky-hinges-and-new-floors</link><pubDate>Wed, 20 May 2026 14:54:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We&#039;ve been a busy bee since our launch yesterday: Add secret door mechanism : Added hidden secret doors that can be revealed, opened, or spotted using clues based on player attributes. Add new floors...</p>]]></description></item><item><guid>https://phantomdreg.itch.io/phantom-sense-dregs/devlog/1528246/devlog-1-the-supervisors-dilemma-and-the-design-of-the-swamp</guid><title>Devlog #1: The Supervisor’s Dilemma and the Design of the Swamp</title><link>https://phantomdreg.itch.io/phantom-sense-dregs/devlog/1528246/devlog-1-the-supervisors-dilemma-and-the-design-of-the-swamp</link><pubDate>Tue, 19 May 2026 20:58:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I am a software architect, a gamer by heart, and I spend my workday managing very large-scale environments for a global enterprise. Like most in the industry, my teams have embedded AI into almost eve...</p>]]></description></item></channel></rss>